Intermediate Game Development
Start with Game loops & engines, Sprites & 2D rendering and Physics & collision. Each module explains the idea, shows a worked example and ends with a short project, so Game Development becomes something you can do rather than something you have only read about.
Modules: Foundations of Game loops & engines · Core methods in Sprites & 2D rendering · Applying Physics & collision
- Game loops & engines: Game loops & engines is introduced from first principles, with the few terms you actually need and an example that shows how the idea behaves in practice.
- Hands-on: game loops & engines: Game loops & engines is where many Game Development learners first get stuck, so the module slows down, isolates the difficult step and rebuilds it with you.
- Common pitfalls in game loops & engines: Game loops & engines is introduced from first principles, with the few terms you actually need and an example that shows how the idea behaves in practice.
Project: Write a one-page explanation of Game loops & engines in your own words, with an example you chose yourself, and test it against the module checklist.